HRMHelp5:"Показывает текущее количество нанитов."
//"This shows your current nanite supply."
//"This shows your current nanite amount." (early)

HRMHelp6:"Это цена попытки изменения."
//"This is the cost to attempt the alteration."

RepairText:"Верни предмет в нормальное состояние."
//"Return this item to normal functionality."
//"A successful repair roll will return this item to normal functionality." (early)

RepairResult0:"На этот раз ты не сумел починить предмет."
//"You were unable to repair the item on this attempt."
//"You were unable to repair the item.  Try again." (early)

RepairResult1:"Предмет успешно отремонтирован и может быть использован."
//"The item has been successfully repaired, and can be used normally."

RepairResult2:"Ты уничтожил предмет!"
//"You have destroyed the item!"

ModifyResult0:"На этот раз тебе не удалось модифицировать оружие."
//"You did not successfully modify the weapon on this attempt."
//"You did not successfully modify the weapon.  Try again." (early)

ModifyResult1:"Модификация закончена!"
//"Modification completed!"

ModifyResult2:"Модификация неудачна!"
//"Modification failed!"
//"Modification Failed!  Item is broken!" (early)

ModifyResult3:"Это оружие модифицировано до предела."
//"This weapon cannot be modified any further."

HackResult0:"В этот раз ты не смог взломать систему охраны."
//"You could not break the security on this attempt."
//"You could not break the security.  Try again." (early)

HackResult1:"Успешный взлом!"
//"Hacking successful!"

HackResult2:"Неудачный взлом!"
//"Hacking failed!"
//"Hacking failed!  Item is broken!" (early)

Cost: "Нужно нанитов = %d"
//"Nanite cost = %d"

NoTechSkill0:"Тебе нужен навык взлома не меньше чем 1."
//"You must have a Hack skill of at least 1 to hack."
//"You must have a Hacking skill of at least 1 to hack." (early)

NoTechSkill1:"Тебе нужен навык ремонта не меньше чем 1."
//"You must have a Repair skill of at least 1 to repair."

NoTechSkill2:"Тебе нужен навык модификации не меньше чем 1."
//"You must have a Modify skill of at least 1 to modify."

SecurityHacked:"Система охраны временно отключена."
//"Security system temporarily disabled."

StandardHackString:"Успешный взлом этого терминала отключит систему охраны в данной области."
//"Successfully hacking this computer will disable security in the local area."

CannotHack:"Объект невозможно взломать."
//"Target is not hackable."

techminskill0:"Нужен %d-й навык взлома."
//"Hack skill %d required."

techminskill1:"Нужен %d-й навык ремонта."
//"Repair skill %d required."

techminskill2:"Нужен %d-й навык модификации."
//"Modify skill %d required."





//Early

//HRMHelp0: "This is your relevant skill level. Each skill level gives you an 11% success bonus, and reduces failure chance by 3%."

//HRMHelp1: "This is your Luck statistic.  Poor luck will decrease your chance of success, and high luck with increase it.."

//HRMHelp2: "The Genius trait gives you a chance of having an effective LUCK of 6 each time you attempt an alteration."

//HRMHelp3: "The ExperTech implant helps gives an 8% skill bonus."

//HRMHelp4: "This button will actually attempt the alteration."

//RepairResult4: "Lucky break!"

//ModifyResult4: "Lucky break!"

//HackResult4: "Lucky break!"

//NoTechSoft0: "You must have the Hacking software upgrade to hack."

//NoTechSoft1: "You must have the Repair software upgrade to repair."

//NoTechSoft2: "You must have the Modify software upgrade to modify."
