
 Black Light v1.02 - Beauty enhancement for The Dark Mod by Tels (c) 2011


About
=====

 This mod enhances the visuals of The Dark Mod in a few places. None of these
 changes affects gameplay - weapons work the same, propagated sounds are not
 changed etc.

 The effects are intended to be subtle, but good looking.


What has been changed
=====================

v1.0:

 Arrows:

  * Fire arrow now fume when idle, and also trail smoke in flight. When they
    explode, they show an air warp, and there is now longer lasting smoking.
  * Gas arrows have a small green fume, and show a faint trail in flight.
    They also have a very faint light that represents the ambient light
    catched in the glas vial as caustics.
  * Water arrows drip a bit, and have a also very faint light representing
    the ambient light catched in the crystal as caustics. When in flight,
    they also trail a drip-pattern.
  * Broadheads and rope arrows now shower wood splinters, show a small
    puff of dust and a leave tiny mark when they break (on stone/metal etc.)

 Mines:
  * Show a longer lasting smoke when they explode.

v1.01:

 Flames:
  * Torch and fire flames show raising sparks, as well as some distortion
    caused by the heated air.

v1.02:
  * The raising sparks and heathaze particles now follow the world gravity,
    making them look much more realistic for moveable torches or torches
    attached to AI.
  * Candle flames have a small heathaze now, simulating rising hot air

 That's it for now :)


Installation/Deinstallation
===========================

Just copy the file tels_tdm_black_light.pk4 into your /darkmod folder. To
deinstall, simply delete the PK4 file.

The newest version can always be found at:

	http://bloodgate.com/mirrors/tdm/pub/add-ons/


Compatibility
============

This add-on is compatible with The Dark Mod v1.04 - 1.06. It was not tested
with older versions, but it should work.


Bugs
====

* Mines do not show the blackening decal. (This is the same as in TDM)
* Due to the overriding of entity definitions, the console will show a few
  warnings about "a_tels.def" overriding things. This is normal and can be
  ignored.
* If a torch (or fire flame) is placed too close to a( thin) ceiling, or
  the upper part of a fireplace, the particles may leak through to the
  next floor. This has always been a problem, but it occurs seldom, is
  usually a map error, and also hard to spot - you have to know what to
  look for. But there is not much that can be done except restricting
  the height of the particle stack - which compromises on the visual
  quality, tho.


Thanx
=====

* id Software for the idTech4 engine, the SDK and being cool.
* Team Dark Mod for the awesome mod, and the massive amounts of work
  that was put into making TDM a reality
* Dram and Fidcal - for beta testing this


Versions
========

 2011-07-24 - v1.02 Rise of the Fire Release (26061)  
 2011-03-18 - v1.01 Firesparker Release (25599)
 2011-02-14 - v1.00 Valentine's Surprise Release (8757 bytes)
 2011-02-11 - v1.00 beta test


Copyright
=========

All content, textures, models, def files, audio assets, and all other
non-software components of this The Dark Mod Add-On are licensed under the
Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported license,
as specified at http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode
and described at http://creativecommons.org/licenses/by-nc-sa/3.0/, e.g.
under the same license as The Dark Mod v1.00 .. v1.06.

