
Known Bugs
==========

* Thief II missions also use Dark.gam, but the file is different. I hoped LGS
  would rename it to dark2.gam like shock2.gam. This causes problems if a
  script reads out the gam filename and then loads it, because it will load
  the dark.gam file from Thief I. Ugh :-/
* startingPoint cannot attach yet objects to Garrett's inventory
* creating creatures (guards etc) causes DromEd to crash, since they are 
  generated with -4.80 as W,L,H dimensions (why !?)
* since some properties are missing from the object system, chknfix and 
  bunch->frombin dont work 100%, convert has problems, too.
* not all link flavours do work
* vattic should use virtual brushes
* schemas/voices are experimental and not yet written back to the gamesys file
* hl_wc: worldcraft maps can contain only solid cubes (not ready yet), 
         brushlights (only omni yet, no spots) and custom objects, 
         no coversion from mis => map possible (yet)

Bugs in DromEd
==============

Unless noted otherwise, this applies to DromEd v1.32 (TTDP)

* Increasing the object maximum over 2048 and then actually inserting more 
  then 2048 objects in the level will crash the renderer/game mode (why?)
* the FromBrief info seems not to be storable in a mission (is always removed)
  What does it do, anyway?
* The Loc Unrotated flag is reset upon reading in a file. You can set it in  
  DromEd or with CoW, but loading such a mission resets this flag !? (May be 
  because bounding box doesnt neeed it!?)
* Cylinders with more than 12 faces total (11 in base plus top/bottom) are not
  working properly, since there is only space for 12 faces. The 13th face will
  likely overwrite some memory and cause general problems and/or crashes.
* Texture map chunk slack space is filled with junk instead of \x00. CoW does
  it right.
