// Player Hints strings
// Any onscreen hinty stuff would go here.
NewGoal: "Новые задания"
DoneGoal: "Задание выполнено"
FoundSecret: "Найден секрет!"
UseDoorOpen: "используй дверь, чтобы открыть.\n"
UseDoorClose: "используй дверь, чтобы закрыть.\n"
UseKeyTake: "используй ключ.\n"
UseLootTake: "используй добытое.\n"
UsePortable: "Pick up any portable object with USE key.\n"
SelectWaterArrow: "Потуши факел водяной стрелой.\n"
PullArrow: "Press and hold ATTACK to pull back arrow.\n"
ReleaseArrow: "Смотри на цель и атакуй.\n"
SelectBlackjack: "приготовь дубинку перед началом.\n"
PullBackArm: "Press and hold ATTACK to cock back your arm.\n"
ReleaseArm: "Approach target carefully and line up on his head.\n\
You cannot blackjack a warrior who sees you!\n\
Release ATTACK key to swing blackjack.\n"
ReleaseArmClose: "Release ATTACK key to swing blackjack!\n"
SelectKey: "Select NEXT ITEM or PREVIOUS ITEM until key is selected.\n"
SelectNonTool: "Some inventory items are \"tools\" USED on \
objects in the world.\n\
USE to try item on object in world, or\n\
select NEXT ITEM or PREVIOUS ITEM.\n\
Select a different item if you want to USE object in world.\n"
UseKeyUnlock: "First, USE key to position over locked object.\n\
Then USE key to unlock object.\n"
UseKeyLock: "First, USE key to position over object to lock.\n\
Then USE key to lock object.\n"
GoFindKey: "Find key to unlock door."
UsePotionHeal: "USE potion to heal damage.\n"
DropOrUseFlashbomb: "\
Flash Bombs blind anyone who is facing their detonation - \n\
whether friend or foe (or you yourself)\n\
USE Flash Bomb to throw, or DROP Flash Bomb.\n"
DropFlashbomb: "\
Flash Bombs blind anyone who is facing their detonation - \n\
whether friend or foe (or you yourself)\n\
DROP Flash Bomb to detonate.\n"
UseFlareLight: "USE Flare to light.\n"
DropFlare: "DROP Flare to leave in this area.\n"
DropOrUseFlare: "DROP Flare to leave in this area, or\n\
USE Flare to throw it.\n"
UsePickpocket: "USE object to pickpocket from unaware creature.\n"
LockBoxLock: "Cannot USE lockbox locked door.  Find the lockbox for this door to unlock it.\n"
LockControl: "Cannot USE this locked door.  Perhaps there is a button or switch somewhere that can open it.\n"
NoKeyDoor: "Cannot USE locked door. Perhaps someone will unlock it.\n"
CheckMap: "MAP shows your mission area with your location highlighted.\n"
VisGem: "\
Brightness of Visibility Gem (near bottom of screen) indicates\n\
how well hidden you are.  Lighting, motion, weapon, and posture\n\
all affect your visibility."
LockpickDoor: "Press and hold the USE key to position the lockpick over the door and start \
picking the lock.  Continue holding the USE key until the door opens.  If you hear only \
a short click, try the other lockpick. \n"
LockpickChest: "Press and hold the USE key to position the lockpick over the chest and start \
picking the lock.  Continue holding the USE key until the lock bolt swings 90 degrees.  If you hear only
a short click, try the other lockpick.\n"
LockpickDoor2: "Press and hold the USE key to position the lockpick over the door and start \
picking the lock.  Continue holding the USE key until the door handle stops moving.  Switch to \
the other lockpick and continue until the door opens.\n."
LockpickBox: "Press and hold the USE key to position the lockpick over the lock box and start \
picking the lock.  Continue holding the USE key until the lock bolt swings 90 degrees.  If you hear only \
a short click, try the other lockpick.\n"
SelectPickDoor: "Select NEXT ITEM or PREVIOUS ITEM until lockpick is selected.\n\
Then move in close to the door.\n"
SelectPickChest: "Select NEXT ITEM or PREVIOUS ITEM until lockpick is selected.\n\
Then move in close to the chest.\n"
SelectPickBox: "Select NEXT ITEM or PREVIOUS ITEM until lockpick is selected.\n\
Then move in close to the lockbox.\n"
JumpMantle: "To climb, or \"mantle,\" over a ledge, face it squarely,\n\
approach, and press and hold the JUMP key.\n"
UseLever: "USE lever to operate.\n"
UseButton: "USE button to operate.\n"
