IMPORTANT !

Files will over-ride original files from the RES/SND/Garrett and RES/SND/Noble folders..
so be sure you know what you do before "installing" them !
Lot's about's -but short :
This was made summer 2001(if I remember correct).
There are inventory objects 
1 - permanent key - object to "unlock" conversations with AI's !.... Try at Bartender .... man standing next to the fireplace and the drunk woman ! ... 
These AI's have (belive it or not) transparent lockboxes attached to head and neck - so you must aim ( and take it slow ) ...
The coins are rubykey object's - which you may "give" to Trubadur AI ... If you got the SND folder right - it will play 1 of the 4 songs ... when done you can give another one and he will choose rnd'ly of the 4 again ... if you give coin while he sings - he will stop - most likely ... ) 
The movment is Basso's greeting from MISS1.mis  flickertrigged ... The guitar is solid - so ....(it's a test) ....
Luckely ...
The Chair's are frobable - you can break them ...
use the woodflinder from the chair as throwing weapon as it in most cases will nok an AI down !




It's not synched (just to test) !



Conversation 1 :

Use key at Bartender !

G : Hi I'm Garrett.
B:  Welcome , would you care for some refreshments...
G: I'll have abottle ....
 


Conversation 2 :

Use key at man next to fireplace !

G : Hello , My name Is Garrett 
M: Hi , I have a Job for you ....blahblahohlhlhal

Conversation 3 :

Use key at drunk lady.

G: Heeelo !
L: Don't you wan't a woman to keep you warm !
G: Johoo ho and a bottle of rom ...


Walk up to trubadur :

Boundtrigg :

VO : 
Garrett: I hear this guy is quite apopular musican ....

Use coins at trubadur .... to make him play songs By Sid Barrett !


Greetings !
MOG


 