CITYBUILDLOGG: (coments ,so I'll have something to follow)

START DATE - 14.10.2002

Ca. 2 years of learning Dromed's mystic's and MurpheyLawSystem ....
Feel comfident now , -of the right build methods .
Writing this to help myself trough the worldcreation ....
Bad keyboard and almost a broken mouse makes it irretating to work , but will start anyway ....
Hope to fix this the next following days .....

Started off with a square shaped citywall , with 4 maintowers in each corner and 4 middle towers in between ....ca map zice 640,640,128 
All buildings WILL be saved as multibrushes ....
 
Create KORE gamsys , mostly to implant homemade textures ......

Missfile Build is up too 0004.mis and will most likely be up in 200 before finnishing it .....




0006.MIS

NorthLeftCorner started ....
Made airblox to maximize polycount and renderer ...just crashed -normal texturescaling problem ,have a plan though..




0007.MIS

"212house" is in progress , just crashed again ....remember to change uppertxtures to 16scale :)
 
212House is one of the many "standard" cross 32x24x2floors with 3 seperating floor/roofs and wedged rooftoop - will multibrush :)
And somehow - Dromed's onbuildt AI system refuses to keep some of MY remixes of elder textures ?
Propably there is something wrong , but I can't figure out .......,.,.,.,.,.,blaeeeeeeee:(




0008.MIS

Added  "horsehouse00" must do a remake of the wdplnls-256,.....(bad aligning)



0009.MIS

Planning a simple stairway from tower/citywall and down ......

OBS .....eh , ended up with a very complex and new to my prev. buildexperience ,,,,
dada ...many upways and some open floors with 5 ladders acting like gridder....

Oh , still unsecure regarding the horsehouse,,,,,
Think I'll save .......

0010.MIS


Fixed on tower ...removed horsehouse ,




0011.MIS


Crashed .....
rebooted-reload-blahblah

Added windows and details to The greybuilding....
Looking good , must redo light ...
considering to add windows to "212 house"



0012.MIS

crash...

FIXED

0013.MIS
Invalid room Id 2 blahblahblah .....



0014.MIS
New,never seen befor Error : Dissapeard - suddenly ,,,,

eh , fixed on soundrooms , scaled up to 17 and 16 .....polycount down to 200 instead of 600....
My guards runs on wedged rooftops jippy ....also fixing a last floor at grey building to prevent to far sight....
Tired as hell , mouse is bad as h... think it's an onbuildt anti mouse program , makes you think it's the mouse , so we'll by new ones
quicker .......

Well goodNight !

NextDay....GOT A NEW MOUSE :)

Litle strange motion's at it , seems to go faster vertical than horizontal.......

well....
Desided to simplefy map/roombrush ,.....
Added a couple doors and removed 212house ...



0015.MIS

Will start making a couple standard cityhouses....
Done , saved ....phuuuuw




0016.MIS

Will still make a lot of basic houses , too how far I'll get ....
Think I need to tweak the Max,Obj, setting to be pleased...will try without ...
City is sliced up in 12 part's using spacing to prevent high stats/ count's...
Reached NETOWER ...
Thinking of Multibrushing NWTOWER , but think not ....

Build several fasthouses ,just to form ...added core fam....
Saving now ...



0017.MIS

Start build of churchyyard and hammertemple or whatever it is supposed to be ......
looks ok for now , adding abunch of scratchhouses also ...
Adding T2fam core_3 -compressing fams .....

Save
Pheeew




0018.MIS

Ops ...
Houston ,,..,., eh think we crashed instantly while playtesting ....,.,.,.,.
Good Old P_portal.cow.....
set gamesys
quicklighting and testing again pray .......,.,.
Yes . helped....
Raising GreyBuilding to prevent the portalblocker's
compressing fams'



0019.MIS


Hope to go all around the City with houses ....
Made a bunch of houses , litle scary stat's but will do for now ...
Just half left now ...

Almost there ...

384 terrainbrushed used .....
Guess 500 will be ca. amount when starting to think of inside ,windows  ,etc....
If this goes , it will be right on the limit....




0020.MIS

Impossible to write everyhouse and step down ... I just build , write some stuff to get some smallbreaks ....
Day 2 ....and 50 of town structure is up.... ca....200 houses !
Nah ....building some factory and big castle stuff....
Succed....
also made some unatural buildings ....will be a resturant /Inn...
Only 2 "quartal's" left ...

OPTEMIZING AND SAVING ...




0021.MIS

REload Dromed to get a good RESET OF things ....so I don't get those surprises.,.,.,.
It crashed while testing - Roombrush ID 1 blablablaaaaah...
PPORTAL-PORTELIZE..



0022.MIS

roombrushed all .....looking good so far

I'm tired ....sleepy ..24 hours used on level ..... 
435 brushes used ....
Still a few houses/buildins need to be added ...



0023.MIS

Naming each City quarter/slice 
-1a-1b-1c-1d
-2a-2b-2c-2d
-3a-3b-3c-3d
-4a-4b-4c-4d

Set Standard window size 1

2x4y and 3x4y

Adding glasswindow 1 to gamesys...

(txtrepl) Fam\rescore\glass1 
Add (M) prop MATglass..

It crashed ..
LightMAp out of range - also when adding stim's to window ....

...
Fixed ...made simple breakeable glasswindows....
With a corpsewindow ...
 


0024.MIS

Furnituring Greenhouse1...
Also adding dummy key ,before glass=broken ...
If Broken ,teleport Frob Key

Also Trigg Wake AI If Bedroomwindow get's broken....

Well , gamesys fucked up ...

Adding object counts - C -My settings Dark.cfg
obj_min -8192
obj_max  4096
max_refs 12288

...tying to fix GS ...

Ok , 

Making the key , works with button , but how to make it work if glass is broken ....
Making a corpse key works half way , but than , how do I than destroy dummy key ....
 
2 Hours of testing No resullt ....
Should be simple ...
If event = "A"
than "A" activates event "B" ....

Well , making a different solution...
Lockpick window ....
When unlocked .....
Trigg destroy dummy and create key to door .....
wish I had Internet , could be very helpfull ....
Aha...
GOT IT !
adding script -TrigSlain to window and CD linking to the Traps ..... 

4 Hour's to to figur it out ....

well...

sum today :

Glasswindow with corpse (broken window)
and trigger to AI and key .....

Poly count is allready high ....
Must rethink City ....




0025.MIS

Retweaqed tourches , fixed some textures , raised avfps from 12 to 20-25 .....
This is accepteaple on worst places .....
Probably it will be lower when all is done , but for now .......OK 
Rescaling some textures btw from 256 to 128 ..... buhuuu..(loosing quality to gain performance)




0026.MIS

Catch the cold , haven't been working at mission for days ,instead of building , I had feaver dreams of highpolyareas and advanced triggersystems......
Well , willl do some hours work today. 
Mostly on Area 1a ,1b and maybe 1c ....
Also thinking of adding multideathdoors ...
( using 3 to 4 corpse doors ) , but not important know...













 















 

 