What's new:
View the changelog to see what's new in this version.
What's new:
View the changelog to see what's new in this version.
What's new:
View the changelog to see what's new in this version.
What's new:
View the changelog to see what's new in this version.
What's new:
View the changelog to see what's new in this version.
What's new:
View the changelog to see what's new in this version.
What's new:
View the changelog to see what's new in this version.
What's new:
View the changelog to see what's new in this version.
What's new:
View the changelog to see what's new in this version.
It took a while, but DarkRadiant 3.0.0 is finally available. Most of the time has been spent on improving DarkRadiant's renderer, which now features shadow mapping support of up to 6 lights. It's still not matching the engine's output (especially in terms of performance), but it should be faster and much more helpful than it was before. Besides of that, a lot of non-renderer issues have been resolved in this release too, next to some fine usability improvements.
View the changelog to see what's new in this version.
DarkRadiant 2.14.0 is available. This release focused on DarkRadiant's texturing abilities, the Texture Tool and some of the Surface Inspector algorithms have been completely rewritten. A new model importer UI has been added with the ability to convert FBX models into a format compatible to the game (it can also convert LWO, ASE and OBJ models). The EntityInspector can now deal with more than one selected entities, showing the shared key values in the list.
View the changelog to see what's new in this version.
Use the debian package or compile from source.
DarkRadiant 2.13.0 is ready for download. A lot of fixes and improvements made it into this release. Support for multiple .lin point files has been added, to better support the visualisation of "internal" visportal leaks. DarkRadiant is now capable of comparing maps, both in differential A vs. B comparisons as well as three-way merge scenarios (when both maps share the same ancestor).
View the changelog to see what's new in this version.
Use the debian package or compile from source.
DarkRadiant 2.12.0 is ready for download. Feature highlights include a new customisable GUI and the first iteration of the Material Editor GUI, next to a number of bug fixes and improvements.
View the changelog to see what's new in this version.
Use the debian package or compile from source.
DarkRadiant 2.11.0 is ready for release. Next to bug fixes and GUI improvements (also to the recently added TDM Game Connection plugin) this build enables users to manage their favourite resources like materials, entities, sound shaders. The search function of resource trees has been improved too.
View the changelog to see what's new in this version.
Use the debian package or compile from source.
DarkRadiant 2.10.0 adds a couple of interesting features for mappers, like welding/merging patches, opening maps from PK4 files and adjustable light colours and orthoview font sizes.
View the changelog to see what's new in this version.
Use the debian package or compile from source.
DarkRadiant 2.9.1 fixes a freeze issue that has slipped into the recent 2.9.0 release.
View the changelog to see what's new in this version.
Use the debian package or compile from source.
This release includes a large change to DarkRadiant's module architecture, separating UI code from the actual algorithms almost everywhere. Aside from that, most efforts went into bug fixing and stabilisation - with the occasional convenience feature here and there. TDM mappers will also like to check out the first incarnation of the TDM Game Connection plugin (usable in TDM 2.09+).
View the changelog to see what's new in this version.
Use the debian package or compile from source.
Next to a considerable number of bugfixes and improvements, a nice amount of new editing features made it into this build. There's a new way to select items by filter, it's possible to retain grouping information when copy-pasting between DarkRadiant sessions, a new "Select Parent Entities" command has been added, and more. View the changelog to see what's new in this version.
Use the debian package or compile from source.
This release is 90% about fixed bugs and usability issues. The type-to-search functionality in lists and tree views has been improved, and the Game/Project Setup now shows recently used custom paths in the mission drop down list. OrbWeaver has been working on a DarkRadiant user guide which is continuously expanded and available on our website www.darkradiant.net/userguide (also accessible through the About > User Guide menu option). View the changelog to see what's new in this version.
Use the debian package or compile from source.
This feature release is further improving on the Model Exporting capabilities and introduces smaller features like a mapping time stopwatch and the ability to define favourites in the Media Browser, making it more convenient to work with a large number of materials. On top of that, this build offers a number of fixes and improvement for various parts of the editor. View the changelog to see what's new in this version.
Use the debian package or compile from source.
This is a feature release introducing a new Game Setup dialog, which can adapt itself to the selected game type. More specifically, The Dark Mod mappers are now supported by a custom setup dialog with options to create their mission folder setup right from within DarkRadiant, plus a few safety checks to notify them about a possibly wrong folder configuration. Moreover, new dialogs for editing the TDM mission description files (readme.txt and darkmod.txt) have been added featuring a live preview of the edited texts. View the changelog to see what's new in this version.
Use the debian package or compile from source.
This release fixes a few annoying bugs and introduces a new Model Export feature, allowing editors to export the current selection to ASE, LWO or OBJ (including brushes, patches and models). View the changelog to see what's new in this version.
Use the debian package or compile from source.
This is a feature release containing a few bugfixes and stabilisations. View the changelog to see what's new in this version.
Use the debian package or compile from source.
This is a feature release containing a few bugfixes and stabilisations. View the changelog to see what's new in this version.
This is a feature release containing a few bugfixes and stabilisations.
This is a bugfix/stabilisation release including a few nice additions.
This is a bugfix/stabilisation release. It's recommended to prefer this release over the recent 2.0.2.
This is a bugfix/stabilisation release.
This is a bugfix/stabilisation release.
This is a major release, the entire UI code has been migrated from GTK+2 to wxWidgets 3.0. Most of the work went into the migration, but a few features and stability fixes made it into this release nonetheless.
This release contains a couple of bug fixes and some new functionality.
This release contains numerous bug and stability fixes as well as one new feature for flooring objects. Some improvements have also been made to better support different game types.
This release contains a fix for a subtle but serious data corruption bug which caused non-worldspawn brush geometry to become corrupted after multiple save operations.
This release contains a bugfix for a long-lasting but irritating issue whereby entities would be renamed unnecessarily when importing or pasting data into a map.
This is a bugfix release containing fixes for a number of outstanding renderer issues and other defects.
With DarkRadiant 1.7.0 a massive list of improvements has been made available, next to the usual long list of bugfixes. A fully-fledged Particle Editor, real-time render preview, increased map loading performance, reduced memory consumption and many improvements related to layers, to name the most important changes over the previous release.
DarkRadiant 1.6.1 is a maintenance or bugfix release which resolves a few issues that came up since 1.6.0.
DarkRadiant 1.6.0 introduces native support for the Quake 4 Map Format as well as a rudimentary quake4.game definition (to be tested, feedback is welcome). The 3D renderer went through some profiling and is operating considerably faster now. A few bugs and crashes have been fixed as well.
As most prominent feature DarkRadiant 1.5.0 provides a newly written Particle Previewer, including real-time particle rendering. Besides a few bugfixes and usability improvements, the major changes happened behind the scenes (all the UI code has been refactored to use GTK's C++ interface gtkmm).
The 1.4.0 release introduces a small set of new features, including Selection Sets, a new Group Part selection mode, Vocal Set Chooser (for TDM 1.03+) and a couple of bugfixes.
This is a bugfix release, resolving a couple of issues related to filtering, decal rendering and curve handling.
This is a bugfix release superseding the recently published 1.3.0 feature release, resolving a few annoying crashes related to the Objectives Editor plug-in. No new features have been introduced, except for the ability to select the camera position in Splitpane layout.
This feature release introduces support for multiple languages. German is included as first "foreign" language - if you're interested in translating DarkRadiant into your language, feel free to contact us.
This is a regular maintenance/bugfix release, resolving some crashes and adding support for automatically disabling Windows desktop composition on startup.
A critical bug surfaced in the recently released 1.2.0 preventing fonts in PK4 files from being recognised by DarkRadiant's readable editor.
The most prominent feature in this release is the newly written Readable Editor plugin, making WYSIWYG editing of The Dark Mod readables finally possible.
A massive list of improvements made it into this release, I strongly recommend upgrading to the this newest version. New texturing tools are available, overall performance has been improved, Python scripting support has been enhanced, and a couple of stability and usability changes made it into this release.
The critical bug surfaced in the recently released 1.0.0 was still not fixed in 1.0.1 hence a new bugfix release was in order.
A critical bug surfaced in the recently released 1.0.0 which crashed the application on cloning patches. This has been fixed, as long with two other minor bugs.
After three years of development DarkRadiant 1.0.0 finally sees the light of day.
DarkRadiant 0.10.0 includes an upgraded render and shader system, to improve support for id tech 4 materials and to give a better preview of maps in lighting mode. This point release also resolves some problems observed on multi-monitor setups.
This is a bugfix release addressing a bug in the shader file parser. Many models using shaders without qer_editorimage expressions were showing up with "shader not found". This supercedes the previous release, as usual.
This release features a newly written command system under the hood - DarkRadiant has its own command console now, making it possible to fire operations by typing and to create new command aliases and "binds".
There have been a few bugfixes, many usability improvements and better DEF file parsing support as well as a newprefab preview window.
DarkRadiant 0.9.9 includes a lot of noticeable improvements, including improved DDS texture handling, better memory consumption, new GUIs and lots of bugfixes and usability changes. This release is also the first one including a build targetting the Windows x64 platform (Vista 64).
Contains tons of fixes and a new Conversation Editor GUI to facilitate editing dialogs in DarkMod maps.
Contains a number of bugfixes, a rewritten namespace and a new Objectives GUI to facilitate editing objectives in DarkMod maps.
Contains a number of bugfixes, support for layers and a Difficulty Editor GUI specifically for editing DarkMod-maps.
Further improves the support for MD5 models and skins. A new plug-in has been developed to allow issuing "dmap" commands to a running TDM instance.
This is a bugfix release addressing an issue with the inheritance of entity classes in the Entity Browser, with a couple of other tweaks.
This is a minor release with a couple of bugfixes and tweaks, and is also the first release which contains the refactored module system.
This release adds support of CurveNURBS and CurveCatmullROM control vertex editing, better Doom 3 shader support (addnormals and other MapExpressions, built-in textures like _white, etc.), a mod-based grouping of the elements in the Entity Chooser and many other bugfixes, tweaks, usability and performance improvements.
New in this release: SoundShader playback, improved handling of func_* entities, draggable func_* origin, Add/Move Player Start here option in context menu, fixed and improved patch vertex commands (Add/Delete/Append patch columns/rows) and a new Select Children command.
This release contains a massive amount of improvements, refer to the changelog.
This release fixes a few major bugs discovered in the previous release.
A couple of new features made it into this release, like a new LightInspector and the support for projected lights. New texturing tools and a skin chooser are available among other things.
Contains an improved Filter System, a new Media Browser, customisable colour schemes and numerous improvements over the previous release.
Use OrbWeaver's PPA, or a darkradiant package for Debian, which is usually available after some time in Ubuntu as well.
Download the Flatpak version from Flathub, or search for it in Discover or GNOME Software.
See the Compilation Guide on our Wiki to build DarkRadiant fresh from its sources.