By Robin Collier
This program takes one or more objects (.bin files), finds all the required textures, and zips them up. Perfect for sharing your objects with others, or getting some from another FM (remember to get permission for the latter scenario).
Simply extract the files (ObjectZipper.exe and Ionic.Zip.dll) to any folder and run the .exe. The .dll file is used to create the zip file(s).
If you use Windows Vista and above, and you have UAC enabled, this program may occasionally ask for higher privileges. You will be prompted under the following circumstances:
Click on Select Object(s) to choose which bin files you want to zip up. You can select any number of objects, from both your obj and mesh folders. When a mesh is selected, the program will also find the .cal file, if there is one.
The location of zipped files is shown at the top of the window. You can change it by clicking on the Browse button.
Objects you've selected will be shown in a list. You can remove selected objects or clear the list entirely.
'Store objects in single file?' - By default each object is put into its own zip file, named after the .bin file. You can have the program put all files in one .zip file (named objects followed by the date and time).
Click on Zip Object(s) to begin the process.
Open Zip Folder allows easy access to the files you've created.
Guess what Exit does.