This object requires the NewDark patch because it uses png textures, and the optional particle effects use some new features.
If you cannot see the images, make sure you have extracted the readme and the screens folder to the same place. Open the html file from there.
The flame .tga images are Eshaktaar’s.
The textures are from cgtextures.com, though I edited them a lot
Extract the obj and bitmap folders to your Thief folder. If you are using the built-in FM feature, extract them to your FMs folder (e.g. Thief2\FMs\StreetsOfDeath\)
The obj\txt16 folder contains a couple of .mtl files. These are used to fix a rendering problem.
To create the brazier, find the Extinguishable archetype and either create it in your mission or make a new archetype under it called ‘brazier’. The latter is recommended, especially if you intend to use the particle effects.
Add/edit the following properties:
A > Ambient Hacked:
(You could also use fire_flame, which is louder)
Physics > Misc > Dimensions:
(This helps the cuboid model work better with the cylindrical object)
(Physics > Model > Type will be automatically added once you’ve done this)
(If you don’t like ‘random but coherent’, choose ‘maximum brightness’ instead)
Renderer > Light Color:(This gives it the same red-orange colour as torches)
Go to the FireParticleFX archetype. Either create it in the mission or make a child archetype called BrazierFire.
Add the property SFX > Particle Launch Info:(The X and Y values are for Box Min and Box Max don’t matter, because the Launch Type is ‘Cylinder’)
SFX > Particles:(Bitmap disk is a NewDark feature)
bm-disk flags:
Renderer > Alpha Blend Mode:
(This makes the flame look brighter, especially when to particles overlap)
I made a very simple spark image (The spk images in bitmap).
Create a FlameSparx object, or make a child archetype called BrazierSparks.
SFX > Particle Launch Info:
SFX > Particles:
Renderer > Alpha Blend Mode:
To connect a particle effect to the brazier, give each particle effect a ParticleAttachment link to the brazier, with the following link data:
As well as the flames and the sparks, some smoke looks nice too. I think FireplaceSmoke is already adequate so I haven’t made custom effect.
Looking at the links in the brazier archetype should give you something like this:
If you don't want it to be extinguishable, use a different section of the hierarchy, or add a blank S > Scripts property:
R Soul